The Executioners are one of the most feared of all the Darkling Coven regiments. They are reputed to kill an enemy with every swing of their massive Executioner’s Draichs.
The Exe...
In a labyrinth of tunnels the Ironbreakers stand guard. The protectors of all that is sacred, the Ironbreakers battle tirelessly to prevent the desecration of their homes. Clad in...
Hammerers are forged in battle and selected for their bold and courageous nature. Renowned for their elite fighting skills and steadfast loyalty, Hammerers are the preferred bodyg...
Striking unseen from the shadows, the Shadow Warriors of the Swifthawk Agents are masters of infiltration, able to cut to the heart of the enemy with either bow or blade.
This mul...
Members of the Freeguild Greatswords are grim men who fight with massive, two-handed blades that can cleave an armoured Knight in two with one blow. Clad in magnificent suits of p...
Phoenix Guard are grim and resolute. Clad in ornate armour and armed with tall ceremonial halberds, they literally throb with an aura of dread. On the battlefield Phoenix guard ar...
Phoenix Guard are grim and resolute. Clad in ornate armour and armed with tall ceremonial halberds, they literally throb with an aura of dread. On the battlefield Phoenix guard ar...
Every unit and warscroll battalion in Warhammer Age of Sigmar owes allegiance to one of the four Grand Alliances – Order, Chaos, Death and Destruction – with many having other, mo...
Scourge Privateers make great use of monsters within their armies. The Kharibdyss is one such example; dragged from the depths of the oceans, it is brutish and slow-witted, and ra...
The Order Serpentis make great use of monsters within their armies. The War Hydra is notoriously difficult to slay, as each time a foe chops off one of its many fire breathing hea...
Dreadlords are master strategists yet selfish individuals, their arrogance matched only by their martial prowess. Some Dreadlords ride to war on Dragons, creatures of vast power w...
The Luminark of Hysh is a magical war machine capable of unleashing a blinding white light through its arcane optics, which manifests in a destructive beam of soulfire that vapori...
Battlemages require arcane foci and esoteric machineries to channel their sorcerous powers. Using celestial orreries, etheric lenses and enchanted objects like masks, orbs, staves...
Both a symbol of the Phoenix Temple and one of it’s most fearsome creatures, the Flamepsyre Phoenix terrorises its enemies by engulfing them in flame.
This multi-part plastic kit ...
Battlemages are strange figures who wield awesome magical powers and are privy to secrets, usually beyond the ken of ordinary folk. Trained for many years, arcane power courses th...
As a Flamespyre Phoenix ages, its body cools and even begins to sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice as it...
Heavily armoured and carrying a fearsome range of weapons, Demigryph Knights are amongst the finest warriors of the Free Peoples. Their Demigryph mounts possess razor-sharp talons...
Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannon balls from their steam-powered guns. The advance of these iron behemoths is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '