The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide ...
It was at the height of Morathi's ascension to godhood that a drop of Slaanesh's own divine essence broke free from imprisonment and fled the cave between realms. Called the Newbo...
As the tide of Death magic suffusing the realms recedes in the wake of Teclis' retribution, Alarielle undertakes a grand ritual to seed the Mortal Realms with resurgent life energy. But with new gr...
Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprisin...
Upgrade your decks with Warhammer Underworlds: Direchasm – Silent Menace. This is a massive expansion with something to offer every warband, and it allows you even more choices when choosing your g...
Atra'zan the Immolator seeks to engulf the Mortal Realms in an arcane firestorm. To see this done, he's assembled a troupe of daemonic pyromaniacs who surge into battl...
Few understand the mysteries of the Slann's technologies like Starwarden Iq-to, master of the Celestial Stampede. At his masters' command, he leads the lumbering might...
As a master endrineer from the famed sky-port of Barak-Zilfin, Drongon Humboldsson is one of the foremost experts in keeping the Kharadron's skyvessels ship-shape and ...
As the revered Lord-Celestant of the Hallowed Knights and a living symbol of hope to all citizens of Order, Gardus Steel Soul shines like a beacon of divine light at the head of his Stormcast Etern...
The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the glor...
Throw in your lot with the forces of Death with this dice set for Warhammer Underworlds. It contains all the dice that you need to play the game and awaken the devastating power of the living mount...
Continue your adventures in Warhammer Underworlds with this card pack. Designed to be used with the Warhammer Underworlds Starter Set, it introduces the concept of deckbuilding to your games. The p...
Mollog the ancient Dankhold Troggoth really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suff...
An air of eccentric jubilation fills the air as Xintil’s finest battle wizards bring their creations to the front line. The visionary Hyshian mage Arcobalde Lazerne leads the way,...
Save the Mortal Realms alongside the shining hosts of Hysh, and keep track of the game with this set of essential reference cards, including warscrolls for every unit, Endless Spell, and Faction Te...
The Slann Starmasters of the Seraphon foresaw danger in Beastgrave. Unchallenged, the corrupting presence of Chaos would transform the mountain into a colossal demigod whose power would wreak havoc...
Moonclan Shootas gather in sizeable skulkmobs that rain black-fletched arrows upon the enemy. They pincushion their victims with sheer weight of fire, before surroundi...
The Chaos Gods reward those who worship them – and these dice are both worship and reward, with an icon of Slaanesh in place of those 6s that you crave in excess! This set includes 20 six-sided dic...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '