Freeguild Pistoliers are skilled horsemen who patrol the outer districts of their cities, where their deadly firearms and swift steeds can get them out of trouble quick enough to ...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
The Citadel Colour System breaks down painting your models into just a few easy steps. Choose between the Classic and Contrast Methods, then bring your miniatures to life. Our pai...
As Sigmar's Tempest rolls across the Mortal Realms it is the Devoted who follow closest in its shadow. Throngs of Flagellants bless the ground with bloody feet and chanted prayer....
Drakespawn Knights are some of the most fearsome of the Order Serpentis' dreaded warriors. The skill of the knights and viciousness of their mounts set them above the cavalry of l...
The Order Serpentis are famed for their use of fast moving units, and of these their chariots are one of the most destructive in battle. Drakespawn Chariots thunder across the bat...
Against swift-moving foes the Privateers also employ Scourgerunner Chariots. Quick and deadly, these war machines streak ahead of the hunting parties. From the mobile fighting pla...
The Gyrocopter is a small yet nimble war machine. It can be equipped with either a steam gun or the dragon-headed brimstone gun. You have the option to customise the Gyrocopter’s ...
The sleek, heavily armoured Gyrobomber is the next evolutionary step in duardin aerial technology. Kept afloat by two rotor arrays and a dirigible balloon, the Gyrobomber is part ...
Utterly loyal, the Black Guard are the personal protectors of the coven’s leader.
The Black Guard have a choice of 10 helmeted heads, and 10 ebon halberds. The Captain has a choic...
Longbeards are the oldest of the duardin warriors – the length and fullness of their beards is a testament to this fact. These solid, steady, grumbling veterans have demonstrated ...
In times of need, Ironbreakers must deploy drakeguns - mighty weapons that belch alchemical fury. Such is the power of the drakegun, only a few Ironbreakers are capable of wieldin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '