Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Def...
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.T...
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering the...
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical na...
When Big Meks go to war they do it in style; festooned in massive mechanised contraptions of their own design and brimming with kustom dakka.
The Big Mek is armed with a kustom mega-blasta and powe...
Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly vo...
The Blitza-Bommer is suitable for the bravest (some might say the most unhinged) flyboy. These aircraft 'aim' their bombs by diving at the target and releasing their Boom Bomb at the very last mome...
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hasti...
Orks love fire and it was therefore inevitable that someday a Mek would think of attaching canisters of volatile promethium to the underside of an Ork Bommer - thus the Burna-Bommer was born. Armed...
Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every s...
Propelled by a single, massive jet engine, the Dakkajet roars through the sky. Gunz blazing a near constant stream of bullets, tormenting fleeing infantry or enemy aircraft. Dakkajet pilots believe...
Deff Dreads epitomise three main ideal of Ork warfare: big, shooty and stompy. They thunder and clank towards the foe, limbs waving as heavy weapons spit death into the enemy ranks and powered shea...
Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these tri...
Behold the Flash Gitz! The richest and most obnoxious of all the Orks. These wanton mercenaries travel the galaxy flaunting their flashy kit and engaging in acts of outrageous piracy. But don’t be ...
Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing entire planetary populations of Orks into a frenzy of conquest and bloodshed. He is the single most influential Ork...
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike. Piloted by an Ork Nob, this hulking orkoid armoured war su...
Kaptin Badrukk is the most infamous Freebooter of all. A legend amongst his own cutthroat subculture, Badrukk has plied the stars in his steel-jawed Kill Krooza Da Blacktoof for several blood soake...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '