It is common for a Genestealer Cult to thrive on industrial worlds. When the cult rises up to overthrow its oppressors, they employ all manner of improvised industrial equipment from their arsenal....
Are you looking to kick off a Genestealer Cults force? Then look no further than the Start Collecting! Genestealer Cults Collection! Why? Because it includes the faction's codex and a handy selecti...
The Scout Sentinels emerge from the ruins of a cratered landscape, piston-driven legs hissing. Nimble and fast for walkers of such size, these machines are able to traverse even the most rugged ter...
Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory. Like creeping shadows they slip into the most heavily ...
Book 5 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. T...
Book 5 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. T...
Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing t...
By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac...
Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from...
To the oppressed masses of a Genestealer Cult, the Kelermorph is a figure of folk legend, a revolutionary hero battling the uncaring cruelty of authoritarian rule. To the enemy he is a figure of dr...
The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos w...
Hybrid Metamorphs scuttle forward with preternatural speed, weapon limbs thrashing and biomorphs pulsing with toxins. Spontaneously spawned in a cult’s latter cycles, they are thought to be created...
Infinitely adaptable, hard-wearing and rugged, the Goliath Truck is a mainstay of the Genestealer Cults. Fast and manoeuvrable, it bounces around the battlefield laying down walls of gunfire, heavy...
Built to withstand the pressures and challenges of underground mining, the Goliath Rockgrinder is a devastating piece of equipment when turned to aggression. Surging forward into the massed ranks o...
Vile chanting fills the air, marked by blood-chilling shrieks of alien beasts – the xenos creed shall rise! Sinister, charismatic leaders cast dominion over their enemies as well as their underling...
By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac...
The Genestealer Cults erupt from the shadows in a tide of mutated acolytes, turncoat soldiery and predatory xenos monsters. They employ ambush and subterfuge to outmanoeuvre their enemies, turning ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '