The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that t...
The Patriarch and his Broodcoven dominate the minds and hearts of the cultists in their thrall. Masters of psychic and physical power, they muster and command the actions of the cult’s many generat...
It is common for the Neophyte Hybrids of a gene-sect’s later brood cycles to infiltrate their world’s garrison force, or even those Astra Militarum regiments founded from amongst its populace. Ther...
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
Hoisting the sacred banner of his cult above the frenzied anarchy of their insurgency, the Acolyte Iconward is a focus both religious and military. Some Iconwards have spent centuries preparing for...
Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, ...
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage en...
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '