The Drukhari rely heavily on surprise and raw speed, and hence their skycraft are all fast and manoeuvrable. The most deft of all Commorite transports is the Venom, an arrow-swift skimmer that carr...
Urien Rakarth is a depraved genius, a legend in the fields of bodily manipulation and anatomical sculpture. His artificially toughened flesh is able to re-knit and heal at an incredible rate, makin...
Many dangerous creatures dwell in the depths of Commorragh - some are stealthy, viperous creatures, others are brutal killing machines. The Ur-Ghul fits into the latter category. While it may be en...
The Great Rift has opened, and the galaxy will never be the same. For the Aeldari, it brings renewed hope as well as horror, for Ynnead is rising, and when she awakens fully, their race will be reb...
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-lookin...
The Succubi are the ruling elite of the Wych Cults. Impossibly elegant and beautiful, they stalk through the mayhem of battle as if born to it. They regularly take the lead in the war against reals...
Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which...
The Sslyth are the favoured bodyguards of Drukhari Archons because, unlike the Drukhari themselves, the Sslyth are 'almost' totally loyal. These hulking serpent-bodied warrior-fiends have two sets ...
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline ...
The Reavers of Commorragh are fascinated by the art of war at speed. They ride to battle upon the most streamlined and pared-down of all skycraft - the anti-grav jetbike, a perfect fusion of raw mo...
The Drukhari employ Razorwing Jetfighters to sow destruction and panic in the midst of the foe. No prey is fast enough to outpace these aggressive and consummately skilled fighter craft, for each o...
Razorwing Flocks are possessed of an insatiable hunger for bone and they will fall upon their quarry with knife-sharp feathers and razored beaks, stripping flesh from frame in a hurricane of franti...
The Ravager gunship is arrow-swift. Armed with three devastatingly powerful heavy weapons, it provides the Drukhari with armoured fire support, engaging the heaviest of enemy targets. Ravager gunsh...
Raiders are the favoured transports of the Drukhari. Bladed skycraft, they are lightweight and extremely manoeuvrable. Raiders travel at extreme speed, using their sword-sharp fins and jagged keels...
Book 1 of the Psychic Awakening SeriesEnter a dark new era of warfare in Phoenix Rising – the first book in the epic Psychic Awakening series. Part rules manual, part thrilling narrative, this is y...
The Medusae are unusual creatures, even in a place like Commorragh. They are highly empathic parasites that look like a collection of brains and spinal cords one atop another, and they float throug...
The exact nature of the Mandrakes is unknown and no one, including the Drukhari themselves, truly know what they are. Some speculate that they are shadows brought to life, whilst others believe the...
An Archon's courtesans will take many strange forms; however the mysterious sisterhood of Lhilitu are desired above all others, for they are poisoners without equal. The presence of a Lhamaean can ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '