Lord Commissars exemplify power and bravery, making them natural leaders with a reputation for turning the tide of battle, snatching victory from the jaws of defeat. Like all Commissars they le...
Sniper rifles are perfect for taking out high toughness creatures that your lasgun armed troops would struggle with. Up to 3 models in a Special Weapon Support Squad may upgrade their lasgun to...
Sniper rifles are perfect for taking out high toughness creatures that your lasgun armed troops would struggle with. Up to 3 models in a Special Weapon Support Squad may upgrade their lasgun to...
Weapons like meltaguns enable an Imperial Guard squad to confront more heavily armoured foes while still retaining their mobility. A single model in an Infantry squad may be given a Special Wea...
Primaris Psykers are rare and extraordinary individuals who wield the destructive power of the Warp as a weapon to smite the enemies of the Emperor. With a gesture the psyker hurls these bolts ...
These sombre and solitary individuals are able to use their psychic powers to advise the senior officers of their regiment. They can protect them from psychic attack or, in the direst circumsta...
Rigid adherents to the Imperial Creed, Commisars are ruthless, fearless individuals whose dedication to the service of the Emperor overrides any compassion or mercy for the men they must someti...
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 89 cards – each featuring artwork on the reverse – is an...
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 89 cards – each featuring artwork on the reverse – is an...
All Catachans have a reputation for being tough, but Harker is perhaps the hardest of them all. Harker is a giant of a man, his large frame covered with slabs of muscle and sinew. His strength ...
A hero of the Imperium and one of the most skilled tank commanders ever to grace a Leman Russ, Knight Commander Pask is a crack shot and a natural in the art of armoured warfare.
Any one Leman ...
Designed to make it easy to distinguish command vehicles in your Chaos Space Marines, Astra Militarum, Aeldari, Space Marines and T’au Empire armies and squadrons, this is a frame of 20 plastic...
On Cadia the birth rate and recruitment rate are synonymous. Cadian regiments are highly disciplined, excellent shots and use elite shock troops to lead their attacks. The primary strength of e...
Made up of innumerable billions of soldiers from a million different worlds, the Astra Militarum is, by sheer weight of numbers, the greatest army the galaxy has ever known. For ten thousand ye...
The Basilisk is a mobile artillery platform armed with a massive earthshaker cannon. The powerful shells fired by a Basilisk are capable of smashing apart both infantry and vehicles with ease a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '