Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Librarians' talents set them apart from their comrades. They can unleash powerful energy bolts, project force shields or increase their might to near godlike proportions. Some can step outside the ...
Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Unleash the fury of the Space Marines with these handy reference cards! Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powers for your...
Chaplains are the spiritual leaders of the Chapter. Traditionally they will go to battle in jet black armour adorned with skulls and portents of death - there are few warriors more terrifying than ...
Pedro Kantor has served as the master of the Crimson Fists for almost a century, and his record of service goes back another 250 years. When Waaagh! Snagrod hit Rynn's World, Kantor was one of a ha...
Librarians are some of the greatest warrior-mystics in the galaxy. On the battlefield they combine the martial prowess of a Space Marine with their own powerful psychic abilities. They are capable ...
Leading a full company, a Space Marine Captain is a veteran of hundreds of years of service, and thousands of battles. As skilled a fighter as they come, they also have a superhuman grasp of strate...
A Captain leads each of the ten Companies of a Space Marine Chapter. They are second in experience only to the Chapter Master and each is a warrior so deadly that he will rarely meet his match. Eac...
The Lord Executioner is Captain of the Assault Company, and he is a brutal and direct soul - not so much given to glittering heroics and flamboyant challenges as short, bloody and efficient close c...
Chaplains are the spiritual leaders of the Chapter. They administer the rites, preserve the rituals and perform ancient ceremonies of Initiation, Vindication and Redemption that are as important to...
Vulkan He'stan, Forgefather of The Salamanders is the chosen of his Chapter and carries three of its most sacred relics: the Spear of Vulkan, a blade that burns so brightly as to set even ceramite ...
Space Marine Bike squads carry out fast-moving assault missions. Attacking at incredible speeds, they use surprise and momentum to punch holes in the enemy formation, accelerating away as the enemy...
Operating deep within hostile territory, Scout Squads reconnoitre the enemy’s movements, set ambushes, sabotage supply lines and destroy communications centres in daring commando raids. The task of...
This kit can build the Storm Speeder Hailstrike , Storm Speeder Thunderstrike, or Storm Speeder Hammerstrike. It is supplied with a Citadel 90mm Round Base and a Flying Stem.
The Thunderstrike
Thun...
When part of a larger battleforce the bikes' speed and power gives the Space Marine Commander a fast, hard-hitting punch to his attack.This box is the most cost effective way to buy three multi-par...
Scout Bikers are employed as fast-moving reconnaissance and disruption units. While the enemy concentrates on the main Space Marine attack, the Scout Bikers ride rampant behind his lines, calling d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '