Outnumbered and outgunned? Never fear, the Underdog Card Pack is here! This 26-card pack contains a host of tactics your gang can perform if the difference in credits between your opponent's gang a...
Expand your games of Necromunda with these 26 cards. Representing the myriad tricks and schemes that can be used to gain an advantage in the underhive, these cards offer a great way to reference yo...
The outcasts gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and o...
Forged in the Shadow of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. You'll want these dice for your sneaky boys.These 16mm dice are black with bro...
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to a...
Unleash the wrath of the House of Shadow with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-s...
Forged in the fires of House Cawdor, these dice are sure to bring luck to any gang hailing from the House of Faith. Whether you're a Word-Keeper, Firebrand, or Brethren, you'll want a set of these ...
Unleash the wrath of the House of Faith with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-sp...
From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from...
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes...
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes...
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and of...
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dar...
As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of th...
Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can pers...
Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. Full of rare goods, counterfeit wares, and desirable weapons, these maze-...
A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the e...
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, dark tunnels of the Underhives, rival gangs fight to the bitter end for personal power, survival and the honour of th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '