# of Players: 1–6
Playing Time: 60-90 min
Age: 10+
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects...
# of Players: 1-99
Playing Time: 60 min
Age: 10+
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger?
Discov...
# of Players: 1–6
Playing Time: 120-180 min
Age: 14+
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol suppl...
Dreams turn deadly when Dr. Fright visits Maple Lane in Frightmare on Maple Lane.
Produced by AJ Porfirio, this Feature Film box stars Dr. Fright, who can kill you in your sleep. Are you brave enou...
Each year, thousands of tourists flock to the `Ancient Groves` in Africa to see ancient and beautiful settings, artifacts, and places of worship.
Vacations turn to nightmares when the masked killer...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Many villains confine their criminal activities to Earth—but beyond our atmosphere, there’s a whole galaxy of strange civilizations, powerful ...
# of Players: 1–5
Playing Time: 60-120 min
Age: 14+
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, ap...
Geppetto wanted a family of his own. Using inspiration from his favorite stories and with the help of dark rituals, he decided to make his own.
This circus is just a front to find more "new additio...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
Appointed leader of the legendary Valkyrior by Odin, Brunnhilde defied the All-Father’s wishes by leaving Asgard to join the Avengers. Since t...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
All of a player’s previous adventures have only led up to this moment—a battle for control of the all-powerful Infinity Gauntlet, taking on Th...
# of Players: 1-6
Playing Time: 60min
Age: 14+
With the zombie plague spreading, keeping one’s hands to themselves has become a major courtesy. Nobody wants anyone else’s plague. The All-Out D...
The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying gamer eyes. Th...
# of Players: 1-4
Playing Time: 45-90min
Age: 14+
A dangerous new villain rises against the Marvel heroes: the Hood! Secretively gathering villains from every nook and cranny of the city, the ...
# of Players: 1-8
Playing Time: 60-120 min
Age: 10+
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases!Like th...
There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, bu...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
# of Players: 1–4
Playing Time: 120 min
Age: 14+
Terrinoth is in peril. The barony of Kell has already fallen, and the demon-tainted barbarians of the Uthuk Y’llan stalk the realm. In the Mistl...
# of Players: 1-6
Playing Time: 60min
Age: 14+
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zom...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '