2-4 Players
30-60 minutes
Age: 13+
All the heroes have (finally) turned in for the night, so it's time to kick back with a mug of ale, a fist of dice, and pouches lined with adventurers' gold! Th...
2-4 Players
30-60 minutes
Age: 13+
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now yo...
Take on the role of a Disney Villain and strive to achieve your own devious objective. Discoveryour unique abilities while dealing twists of fate to your opponents. Who will triumph in this epic co...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” –H. P. Lovecraft, The...
2-4 Players
30-60 minutes
Age: 13+
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the B...
The Red Dragon Inn 4 invites four new adventurers (Captain Whitehawk, First Mate Remy, Bryn the Boatswain, and Tara the Navigator), the officers of the Crimson Drake, for a night of drinking, gambl...
2-4 Players
30-60 minutes
Age: 13+
The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the Red Dragon Inn with a brand-new troll shaman, introducing a new debuff mechanic that ...
DESCRIPTION
The reading is not yet complete. The cards spin a new story, and you are the key. Experience The Circle Undone campaign with all-new player cards, new scenario cards designed to add...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
“Once more I ventured within those brooding ruins that swelled beneath the sand…” –H.P. Lovecraft, “The Nameless City”
We think we know the ...
# of Players: 2–99
Playing Time: 30 min
Age: 14+
Dungeons & Dragons: Attack Wing – Sun Elf Guard Troop Expansion Pack includes six pre-painted miniatures and numerous upgrade cards and toke...
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game.
Each map is printed on th...
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquo...
2-4 Players
30-60 minutes
Age: 13+
Thanks to some drunken teleportation experiments, Pooky`s evil doppelganger has invaded the tavern from some other nasty plane of existence. Hes here to creat...
To win, each Villain must complete a unique story-based objective. To win as Loki, players must gain and spend ten mischief, which is primarily gained via multiverse personalities played by Loki to...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
There Has Been a Distortion in Time...
Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. ...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understan...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
In the far, uncharted reaches of the Earth, there dwell unspeakable things— ancient nameless beings whose very existence tear at the fabric o...
# of Players: 1-2
Playing Time: 60-120 min
Age: 14+
A cataclysmic war has engulfed the earth—a war between three arcane cults, each seeking to bring their own loathsome master into the world. T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '