Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage en...
Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, ...
Hoisting the sacred banner of his cult above the frenzied anarchy of their insurgency, the Acolyte Iconward is a focus both religious and military. Some Iconwards have spent centuries preparing for...
The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so man...
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
Led by the mysterious Ethereals and accompanied by alien allies whose cultures have been subsumed in their empire, the T'au believe that the very stars themselves will be reforged in the cause of t...
It is said that Aun'Va is the oldest and the wisest of his caste. He has counselled the greatest leaders of the T'au for longer than any can recall, and his hand can be seen at work behind much of ...
With an unrivalled knowledge and understanding of the art of war, Autarchs are the supreme commanders of the Aeldari warhost. An Aeldari army led by an Autarch acts as a perfect war machine, displa...
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
Aeldari Autarchs are blessed with a total innate understanding of the mechanics - and art - of war. Natural leaders, their presence on the battlefield means an Aeldari army will function as a pure,...
The Avatar is the living embodiment of Khaine, the Aeldari god of war and murder. Molten iron flows through his veins and bubbles of fiery ichor burst and solidify upon his skin. Thick red gore ooz...
An Avatar of Khaine is an ancient deity incarnate – a burning shard of Khaela Mensha Khaine, the Bloody-Handed God of the Aeldari. Awakened for battle, he marches through enemy fire without breakin...
The Razorshark Strike Fighter is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. Built along a design pattern modif...
The Sun Shark Bomber is a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload.
The Sun Shark Bomber kit shows the elegant ...
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tank...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '