# of Players: 3-7
Playing Time: 30 min
Age: 10+
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization o...
# of Players: 2-7
Playing Time: 25 minutes
Age: 8+
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, w...
# of Players: 2
Playing Time: 30 min
Age: 10+
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take p...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with di...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of riv...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they ...
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect ...
https://boardgamegeek.com/boardgame/200680/agricola-revised-edition
Card Sleeve Size: 59mm x 92mm
# of Players: 1–4
Playing Time: 30-120 min
Age: 12+
Updated and streamlined for a new generat...
# of Players: 2–7
Playing Time: 15 min
Age: 10+
History: In 1999, James Ernest refined his notion of Real Time card games. Building on his first real time card game, Falling, which was multi-p...
You and your team of crooks may have pulled off the big heist, but now you all want a bigger cut of the loot!In Cash n Guns Second Edition, use foam pistols to bluff and intimidate your opponents t...
# of Players: 2–8
Playing Time: 30-60 min
Age: 10+
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. T...
# of Players: 3–5
Playing Time: 60-120 min
Age: 12+
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances f...
The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won re...
In this epic contest of sinister power, take on the role of a Disney Villain and strive to achieve your own devious objective. Discover your characters unique abilities and winning strategy while d...
In Villainous: Bigger and Badder, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Syndrome (The Incredibles), Lotso (Toy St...
Gaston, the Horned King, and Lady Tremaine join the ranks of Disney Villainous in Despicable Plots, the newest expand-alone expansion to the Disney Villainous line!In Disney Villainous, players tak...
In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma fr...
Welcome Cruella de Vil, Mother Gothel, and Pete to the Disney Villainous family in Perfectly Wretched, a new expande-alone expansion. In Disney Villainous, you`ll race to complete your own devious ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '