# of Players: 3-7
Playing Time: 30 min
Age: 10+
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization o...
# of Players: 2-7
Playing Time: 25 minutes
Age: 8+
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, w...
# of Players: 2
Playing Time: 30 min
Age: 10+
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take p...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with di...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of riv...
# of Players: 3-7
Playing Time: 30 min
Age: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they ...
# of Players: 2–5
Playing Time: 60 min
Age: 13+
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of p...
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect ...
https://boardgamegeek.com/boardgame/200680/agricola-revised-edition
Card Sleeve Size: 59mm x 92mm
# of Players: 1–4
Playing Time: 30-120 min
Age: 12+
Updated and streamlined for a new generat...
# of Players: 2-5
Playing Time: 60 min
Age: 10+
In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and power...
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate ani...
# of Players: 2
Playing Time: 30 min
Age: 13+
Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All t...
# of Players: 2–5Playing Time: 30 minAge: 12+
In Captain’s Wager, players take on the roles of rogue airship captains sending their pirate crews off on adventures in search of treasure. Problematic...
# of Players: 2–4Playing Time: 30 minAge: 10+
Speros — a rich and beautiful land embroiled in a twenty-year war, a long-running dispute for territory and control of its valuable resources.
In Conqu...
# of Players: 3–5
Playing Time: 60-120 min
Age: 12+
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances f...
Deck-building meets worker placement in a new board game of galactic struggle. The iconic universe of Frank Herbert`s Dune inspires a new generation of fans in the upcoming film from Legendary Ente...
Conflict spreads across the Imperium in the first expansion to the award-winning board game! The hit board game Dune - Imperium begins a new chapter with Rise of Ix, a full expansion that introduce...
# of Players: 2–4Playing Time: 15-30 minAge: 8+Dungeon Mayhem is an easy-to-learn card game pitting a party of adventurers against one another until only one of them remains to claim the treasure. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '