# of Players: 2–5
Playing Time: 60 min
Age: 13+
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of p...
Age: 8+
Time: 15 minutes
Players: 3-8
A crime was just committed! The victim is unable to speak. But they can drawand help the Inspectors guess who, in the vast crowd, is the culprit! Be caref...
# of Players: 2-6
Playing Time: 60 min
Age: 14+
Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888,...
# of Players: 2-7
Playing Time: 42 min
Age: 10+
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered ...
# of Players: 2-6
Playing Time: 30-45min
Age: 10+
Welcome to Mysterium Park!Its cotton candies, its circus, its dark secrets...The park’s former director has disappeared, but the investigation ...
# of Players: 1-8
Playing Time: 60-120 min
Age: 10+
Enter the gaslit world of Sherlock Holmes in Jack the Ripper & West End Adventures!
A brand-new standalone game in the Sherlock Holmes Co...
# of Players: 1-8
Playing Time: 60-120 min
Age: 10+
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases!Like th...
Are you looking for an easy, hassle-free murder mystery investigation game to suit your unique party? You’ve come to the right place! Our mysteries create an actual investigation at your party – no...
Age: 10+
Players: 8-18
Time: 30 minute
The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst!Werewolves of Millers Hollow is a social game of deduction and suspi...
In Ultimate Werewolf Extreme, 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '