The Arch-Warlock marches into battle clad in a mighty iron frame that grants him exceptional strength and durability. Armed with a ferocious stormcage halberd, he can summon a tem...
Spoken of in fearful whispers by warlords and kings, Archaon is the shadow of Chaos falling upon the Mortal Realms. Greatest of the Dark Gods’ champions, the Exalted Grand Marshal...
Merciless hunters who stalk the weak, these Aspiring Deathbringers stride through the battlefield exuding pure menace with every step. Any foes who display even the slightest fear...
Bestigor are the strongest and meanest of all the brayherd footsoldiers, and are prone to acts of excessive violence. In battle Bestigors form a solid, armoured mass of muscle and...
The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then ...
All dread the coming of the Blades of Khorne – an unholy allegiance of mortals and daemons for whom war is an act of worship.Battletome: Blades of Khorne is your complete guide to...
The Hedonites of Slaanesh revel in the vilest acts and most stimulating sensory excesses. The battlefields of the Mortal Realms provide an abundance of both. Empowered by depravit...
To the tolling of rusted bells, the Maggotkin bring disease and despair to the realms. Revolting worshippers of Nurgle, the Chaos God of plagues and entropy, they live to bring others into his fold...
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to a...
The Slaves to Darkness pursue power at any cost. They’ve sold their souls to the Dark Gods in order to forge a path to supremacy, and their ill-gotten strength makes them a terrif...
Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: S...
Be'lakor, Chaos Daemon Prince, has known many different names. He is a creature who wields unholy weapons and abilities, and a figure who once commanded legions of unnatural being...
Beasts of Nurgle are slug-like monstrosities whose enormous bodies are weighed down with slime-slick muscle and blubber. Fanged maws yawn wide in their flesh, and an unspeakable r...
The Beastlords of the brayherds are hairy, muscle bound brutes possessed of a raw and savage might. Upon the battlefield a Beastlord is a force of untold destruction, gouging and ...
Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field, they fire with deadly accuracy, laughing with glee as ...
From afar, the chaos sorcerer Bloab Rotspawned appears to be constantly surrounded by swarms of unnatural insects. Only his fellow warriors in the Icehorn tribe know that Bloab is...
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters o...
Dedicated to nothing more than the gleeful pursuit of slaughter, the Bloodreavers are possessed of a frenzied devotion to the Blood God that makes them a terrifyingly unpredictabl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '