# of Players: 1-6
Playing Time: 60min
Age: 14+
In the military, soldiers train regularly with their weapon. They get to the point where using it is almost instinctual. That weapon could be th...
# of Players: 1-6
Playing Time: 60min
Age: 14+
"Before the outbreak, many people would complain that their government was full of braindead zombies. Well, now that’s a 100% accurate assessment...
# of Players: 1-6
Playing Time: 60min
Age: 14+
With the zombie plague spreading, keeping one’s hands to themselves has become a major courtesy. Nobody wants anyone else’s plague. The All-Out D...
The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying gamer eyes. Th...
There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, bu...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
# of Players: 1-6
Playing Time: 60min
Age: 14+
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zom...
# of Players: 1-6
Playing Time: 60min
Age: 14+
With the zombie plague spreading, keeping one’s hands to themselves has become a major courtesy. Nobody wants anyone else’s plague. The Black and...
# of Players: 1-6
Playing Time: 60min
Age: 14+
Fort Hendrix, a military base in the area, has some connection with the zombie outbreak. We’re just not sure how. Now, our friend Penny is lookin...
# of Players: 1-6
Playing Time: 60min
Age: 14+
The zombie apocalypse is upon us. Society has collapsed and only a few Survivors remain. If they want to keep alive, hiding away won't be good en...
# of Players: 1-6
Playing Time: 60min
Age: 14+
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.
...
# of Players: 2–5
Playing Time: 60 min
Age: 13+
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of p...
# of Players: 1–6
Playing Time: 45 min
Age: 8+
It's bodge or get bitten in Zombies Keep Out when a giant mob of zombies attacks the goblins' workshop. Now it's up to you and the other bodgers t...
# of Players: 1–6
Playing Time: 45 min
Age: 8+
The goblin bodgers’ workshop is on the verge of being overrun by a teeming mob of zombies—and now foul Stinkers have joined the ranks of the shamb...
# of Players: 2–5
Playing Time: 60-120 min
Age: 13+
"Crossroads" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crise...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '