The Spiterider Lancers are Alarielle's elite cavalry, mounted upon agile Dragonspites whose bodies thrum with the energies of Life. Taming one of these ancient insectoid predators is a quest in its...
Given life by spirits held within the Oak of Ages Past, the Warsong Revenants sprang forth as Alarielle's Rite of Life rippled across Ghyran and added their Spirit Song to her chorus. To their ...
Ensure Alarielle's Rite of Life spreads unchallenged by keeping your mind on the game with this set of essential reference cards, including warscrolls for every unit, Endless Spell, and Faction Ter...
The spirit known as Drycha Hamadreth was ancient even as the World-That-Was fell, a screaming avatar of hatred for all creatures not born of the woods. Her single-minded loathing ...
A breed of forest spirit only recently-emerged into the ranks of the Sylvaneth, the Gossamid Archers are afforded the power of flight by the zephyrwing spites that clasp their torsos. With impressi...
The air sings with glorious life magic as the children of Alarielle surge into battle. The reborn goddess of war leads from the front as glorious Wyldwoods burst forth from the heaving ground, ...
Unleash the verdant life magics of the Sylvaneth with these endless spells! Available only to Sylvaneth Wizards, these powerful summoned sorceries have the potential to turn the direst of battl...
Reborn from the land she loved in a soaring crescendo of hope, fury, loss and exhilaration, Alarielle the Everqueen is an ancient and powerful being. She is the goddess of life magic; where she...
Said to be a truly ancient spirit, one who fought at the end of the world-that-was, the daughter of Alarielle known as Drycha Hamadreth has named herself the Regent of the Outcasts, leading the...
Gargantuan, towering tree-spirits whose resolute stride shakes the very earth, the Treelord Ancients are amongst the very oldest living creatures that dwell in the realms. Not only are they war...
One of the few deities worshipped by the sylvaneth alongside Alarielle, Kurnoth represents nature’s wildness and hunger. The Kurnoth Hunters are living embodiments of his wrath. Nearly twice th...
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusi...
Druidic practitioners of sacred life magic, protectors of the clans’ soulpod glades, Branchwyches are greatly respected for their abilities as commanders and sorcerous advisors. The sombre resp...
Merciless, fast and graceful, Tree-Revenants have a number of duties in a sylvaneth Household. Patrol, defence, conquering and crushing; huge bands of Tree-Revenants, with their sombre outlook ...
Sacred priestesses of the sylvaneth, the Branchwraiths are imbued with the power of Ghyran that flows through each of their lithe limbs. Magic users of renown, they are capable of calling upon ...
Grown from ancient soulpods in the Realm of Death, Ylthari’s Guardians were once diplomats and emissaries, though now they are evergreen with bitter wrath and seek only vengeance for their kin ...
The Sylvaneth Dryads are a howling, screaming manifestation of the forest’s wrath, falling upon those who defile their sacred glades with a malign violence that borders on glee. Dancing lithely...
Strange and fey are the Sylvaneth, children of the life goddess Alarielle. These forest spirits have long dwelt in the woods of the Mortal Realms, protecting places of power from malign trespas...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '