While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose sche...
Skinks! They're impossible not to love. These diminutive lizardmen are loved by canny generals for their speed, lore fans for their cunning and model-makers for just how inexplicably cute they are ...
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial. Appearing unbidden when the myr...
Older than memory, existing for aeons unrecorded, the seraphon have ever waged an unending, savage war against Chaos. Summoned by the incredible power of the Slann Starmasters, they materialise fro...
Some within the ranks of the seraphon are naturally gifted with intellects far superior to other mortals - the Skink Starpriests are definitive examples of this. Akin to wizards of other races, the...
A mass of corded muscle and thick, scaled hide, covered in an intimidating latticework of scars new and ancient, the Saurus Oldbloods are mighty war leaders of the seraphon. Striding into battle wi...
Forged over centuries of battle and strife, a Saurus Sunblood is merely steps away from being a pure manifestation of the power of Azyr. Instinctual warriors who perceive an enemies’ weaknesses as ...
Gifted with superior intellects, able to perform Azyrite star-rituals, Skink Priests can influence the outcome of battles in much the same way as the slann can manipulate the fates of entire civili...
Assassins possessed of curious abilities who can blend into their surroundings at will, Chameleon Skinks are essentially invisible to all but the most obsessively trained observer. Existing within ...
Disciplined beyond fault, trained to make exactly correct decisions in the heat of battle, Saurus Scar-Veterans are great champions of the seraphon. Always found where the fighting is at its most i...
Ranked amongst the greatest of the Saurus Guard, Eternity Wardens are dedicated protectors, summoned from the stars by the magic of the slann. Forming a nigh-impenetrable wall of snarling maws and ...
Hefted into battle by a mighty saurus warrior, the sacred Astrolith crackles and pulses with immensely powerful cosmic energies. When the rotating discs align and lock, devastating celestial power ...
Barbed Razordons are large creatures covered in spines, which they shoot by way of powerful muscular spasms. In battle, teams of skink handlers goad Razordons to fire their darts by prodding them w...
Salamanders are large, predatory creatures that dwell in swamps and estuaries. They are swift-moving on both land and water, with strong, slender bodies, viciously sharp talons and a long, powerful...
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an ...
Leading the vanguard, charging across the battlefield atop their vicious cold ones, the Saurus Knights are an indispensible part of the seraphon’s armies. Virtually nothing can stand in the way of ...
The Starseers - greatest among the skink spellcasters, attuned to their ancient masters like no other - are uniquely capable understanding a measure of the great plan that the slann follow, and the...
Brutal reptilians that shred the foes with their fangs and claws just as readily as they deploy their gleaming celestite maces, Saurus Warriors display a savagery matched only by their unwavering l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '