The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. At their heart stride the Rubricae, implacable warriors who level salvo after salvo against t...
Datacards make referencing your rules in battle easy, perfect for when a game has you so engrossed you can't tear your eyes off the battlefield for a second. Keep track of the various Psychic Power...
The Grey Knights are Humanity's champions in the war against the Dark Gods of Chaos. Even amongst their ranks, Castellan Crowe and his Purifiers stand out as beacons of righteousness and heroism. Y...
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level sal...
Field these models as a Supreme Command Detachment in games of Warhammer 40,000 and earn an extra Command Point, to spend on the Stratagem of your choice. Included: - Magnus the Red, Primarch of th...
Is your desk covered in ancient scrolls and tomes of forbidden lore? It sounds like you need the Thousand Sons – learned sorcerers and scions of Magnus the Red – in your life. And the best way to k...
Start Collecting! Thousand Sons is the perfect way to get your hands on a solid selection of units to kick-start an army of the sorcerous Sons of Magnus – including none other than the Arch-Sorcere...
Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
Collect together the rules and Datacards needed to get your Thousand Sons on the tabletop in games of Warhammer 40,000 with this bundle. Included:Codex: Thousand SonsCodex: Thousand Sons contains a...
Book 4 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with Ritual of the Damned. This campaign book features a host of new rules for the Thousand Sons, Dark Angels and G...
A Mutalith Vortex Beast is an utter abomination of nature. It is a terrifying fusion of monster and magic, a creature mutated beyond all reason by the power of Chaos. The Mutalith Vortex Beast diff...
Maulerfiends thunder towards the foe like giant attack beasts loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws.The Chaos Space Marine Mauler...
The air screams as Magnus the Red descends from the skies, and stone runs molten beneath his shadow. Cyclopean son of the Emperor of Mankind, his very presence is anathema to logic. To look upon hi...
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, B...
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force...
Heldrakes are winged Daemon Engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in di...
Each Helbrute holds a living creature within its plated metal chest - a Chaos Space Marine driven over the edge of madness. Interment in these twisted Dreadnought mockeries is no honour - it is a t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '