Using speed, genius tactics and overwhelming firepower to spread their message of the Greater Good across the galaxy, the T'au Empire is a race known for incredibly advanced technology. Fuelled by ...
Pick up the rules you need to field your T’au Empire army in games of Warhammer 40,000 with this bundle. In it you’ll find a copy of Codex: T’au Empire, packed full of background and rules, and the...
Book 5 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. T...
Book 5 of the Psychic Awakening SeriesThe epic Psychic Awakening series continues with The Greater Good. This campaign book features a host of new rules for the T’au Empire and Genestealer Cults. T...
Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder's foremost role is not to engage the enemy, but instead to oper...
T'au Sniper Drone Teams are the ultimate anti-infantry weapon in the T'au arsenal. Each drone is equipped with a Rail Rifle that can fire a high velocity projectile at such extraordinary speed that...
Master Gunship pilot Shas'la T'au Sha'ng, now better known as Longstrike, has quickly become the Fire caste's most heralded tank ace. Since his first training session, he exhibited an almost innate...
An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying...
Many alien races are found to be working alongside their T'au overseers - one of these races is the Kroot, which originated on the world of Pech, a forested world located in the north-west of the T...
Many alien races are found to be working alongside their T'au overseers - one of these races is the Kroot, which originated on the world of Pech, a forested world located in the north-west of the T...
Kroot Carnivore squads are the most common auxiliaries serving alongside the T'au armies. Kroot squads often contain the powerful Krootox or vicious Kroot Hounds. The Kroot are honoured for their m...
Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential ta...
Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r...
Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r...
There is no figure in T'au history as divisive as Commander O'Shovah. Due to his tactical brilliance O'Shovah has earned his famous title ‘Farsight'. He continues fighting his personal crusade on t...
The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good. In times of war, they take to the field in person, fighting with ritual weapon...
O’Shaserra, Commander Shadowsun, is a superlative warrior and a masterful tactician. She leaps around the battlefield in her XV22 battlesuit, using its advanced targeting systems and sophisticated ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '