A rogue Inquisitor’s gambit has failed. Hordes of Orks and Tyranids, set against each other in hope of mutual destruction, only grew stronger and now threaten to spill out of the Octarius sector in...
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin ...
While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. Wh...
This card pack is an expansion for Warhammer 40,000: Kill Team.Tac Ops are selectable secondary objectives used in many mission types found in Kill Team, which are hidden from your opponent and pro...
Outnumbered and outgunned? Never fear, the Underdog Card Pack is here! This 26-card pack contains a host of tactics your gang can perform if the difference in credits between your opponent's gang a...
Expand your games of Necromunda with these 26 cards. Representing the myriad tricks and schemes that can be used to gain an advantage in the underhive, these cards offer a great way to reference yo...
The outcasts gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and o...
Have faith in the Emperor, and your rolls shall be blessed, so you may purge the enemy with a wealth of sixes – especially if you use these dice for Kill Team.This set includes 20 six-sided dice me...
Just as the soldiers of Krieg place their lives in the hands of the Emperor, so shall you place their well-being in the hands of these dice. They're perfect for critical close combat duels and care...
While armies numbering millions clash on battlefields spread across a thousand worlds, specialized teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from...
Forged in the Shadow of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. You'll want these dice for your sneaky boys.These 16mm dice are black with bro...
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to a...
Unleash the wrath of the House of Shadow with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-s...
Forged in the fires of House Cawdor, these dice are sure to bring luck to any gang hailing from the House of Faith. Whether you're a Word-Keeper, Firebrand, or Brethren, you'll want a set of these ...
Unleash the wrath of the House of Faith with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-sp...
From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from...
In the grim darkness of the 41st Millennium, specially selected bands of elite combat operatives hunt each other through a twisting alien tomb…The Pariah Nexus, a growing area of space in which wor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '