The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. At their heart stride the Rubricae, implacable warriors who level salvo after salvo against t...
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with u...
The Death Guard are the Traitor Legion most favored by Nurgle. Utterly devoted to spreading the Plague God's hideous diseases across realspace, they are living plague vectors whose bloated bodies b...
The Eightbound are World Eaters possessed by an octet of Khornate daemons, all warring for dominance – but some amongst their ranks achieve a form of apotheosis, as their mortal soul conquers and m...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
Fanatical devotees of Khorne’s creed, the World Eaters Traitor Legion is formed of unnumbered warbands who slaughter their way across the galaxy in the Blood God’s name. They have taken countless s...
Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
For ten thousand years, the Chaos Space Marines have waged near-constant war on the galaxy that cast them out. Once the defenders of humanity, the Heretic Astartes have pledged themselves to the Da...
Seen as especially blessed by the Dark Gods, the Knights Abominant are suffused with the power of the warp. They unleash this eldritch force in deadly waves, corrupting and mutating those nea...
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with u...
For ten thousand years, the Chaos Space Marines have waged near-constant war on the galaxy that cast them out. Genetically augmented post-humans clad in baroque power armour, these ancient warriors...
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
The Grey Knights are Humanity's champions in the war against the Dark Gods of Chaos. Even amongst their ranks, Castellan Crowe and his Purifiers stand out as beacons of righteousness and heroism. Y...
Many and varied are the diseased champions who lead the Death Guard to war. From single colonies, through vectoriums and sepsis cohorts, right up to the plague companies and the ships of the Plague...
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with u...
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '